Burdens

"Pabuhat po." That's what gamers usually new to the game tell other gamers who've been at it for longer. "Pabuhat po," "carry me," meaning, "Help me reach a decent enough level where I can at least make it on my own." Usually said as a joke, or sometimes even meant, and sometimes taken up by those kind or bored or both enough to actually do it.

In RAN, the MMORPG I played for quite a while, it translated to "boosting," where you and your fellow-newbies hang around high-level players and form a party, and the XP they get killing mobs get cumulatively but proportionately distributed to everyone. 

In life, though, it translated to having substance use disorders, and, weirdly, dependence on depression. Can't get out of bed? No purpose in so doing? Ah, you're depressed, let that be the reason and the remainder of your day. No need for pabuhat — you can lay there and rot and still be justified enough to live. I know this is unfair to those who are depressed, but that's how I feel about it. I hate having it as a crutch not to do anything for the day. I am wasting life.

Where we live now, there's three hills — three — to the main road. No one to say "Pabuhat po" there, either.

In walks to the main road, I keep my mind latched on to my mother, who, when I was a child, would take me to the market. When going home, and the way home was uphill, she would just tell me, "Come on. One step. Another one. Another one. We'll get there eventually."

I guess that's why I hate the idea of "pabuhat," even that in organized religion, implicitly, where you rely on someone else's effort to get you out of your personal hell. I think that's also why I have a strange hate for weakness, and a not-so-strange love for anime characters that exude both strength and salvation on their own terms, never being a burden to others. I know this is why I hate the idea of a weak person, a weak woman, a weak girl, asking for help and being, through her very being, the reason others have to be. 

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